Spirits in the SiliconCyberpunk Byzantium

The world

Anno Domini 1754

Venture into the neon‑lit world of Byzantium in the futuristic year of 1754, when cybernetically augmented monks chant as they swing incense‑burning thuribles, surgically enhanced hookers flirt with hackers in underground bars, Viking mercenaries sell their guns to the highest bidder, and Aztec traders offer chocolate, gold, and illegal cocaina.

The divergence

One battle went differently

In our world, the Battle of Yarmouk in 636 was a crushing defeat for the Romans, and the East was lost. Here it ended in a draw — and what followed was three centuries of sporadic war that neither side could win, an Empire that held Anatolia and Africa, and a Constantinople that never fell to anyone.

The technology arrives centuries early and out of order, the way real technology does: cannon before printing, aircraft before transistors, neon signage a hundred and forty years before the integrated circuit. By 1754 the Queen of Cities has cybernetic surgeons, LED mosaics in the domes, drone traffic over the harbour — and cataphracts on horseback, because some things work.

A short history of the world, as printed in the front matter of Thirty Pieces of Silver.

  • 4 BC – AD 30The birth and death of Jesus.
  • 479The Roman Empire splits East and West.
  • 610–628The great Sassanid Persian war.
  • 636 The Battle of Yarmouk ends in a draw. Here the timeline splits from our own.
  • 635–950The “three hundred years” war with Islam. Egypt and Syria are lost; Anatolia and the Exarchate of Africa never crack.
  • 950Varangians reach the New World — and this time it sticks.
  • 1050Gunpowder and cannon. (c. 1350 in our timeline.)
  • 1125Movable type. (c. 1450 in ours.)
  • 1350Lighter‑than‑air flight. (1783 in ours.)
  • 1450Electricity.
  • 1510The first heavier‑than‑air flight.
  • 1530Neon light.
  • 1560The first transistor.
  • 1580The first integrated circuit.
  • 1670Cybernetics.
  • 1754 The current year. Constantinople, Queen of Cities, does not sleep.

The map

The Empire and its rivals

Byzantium is the sole superpower, and nowhere near strong enough to fight everyone at once. It survives by keeping the Great Powers angry at each other.

Antique watercolour map of Europe, North Africa and the Near East showing the Roman Empire spanning Anatolia, the Balkans, Sicily, southern Italy, Gothia in the Crimea and the Exarchate of Africa, surrounded by Francia, Hispanae, the Papal State, Venice, the Rus Republic and the Samanid Empire.

Europe, the Mare Internum, and the Near East in 1754.

The Empire

Rome, to everyone but the Pope

Thrace and Anatolia at the heart, the Balkans and their Great Estates, Sicily, the Catapanate of Italy, Gothia in the Crimea, and the fiercely religious Exarchate of Africa. Nobody who lives there calls it Byzantium.

The rivals

Francia, Venice, Toledo, Rome

Francia stands behind the Papacy and runs a spy service to match the Empire's own. Venice threw off tribute three centuries ago and now competes for every trade route. Visigothic Spain never fell and fields the better navy.

Beyond

The New World, Japan, China

The Varangians got to the western hemisphere in 950, and European metallurgy went south with them — so the Aztec Empire is stronger here, not weaker. Japan sides with the Empire; China with the Franks.

Antique watercolour map of the Americas showing the Vinland Confederation and Greenland in the north-east, the Haudenosaunee Confederation on the Great Lakes, the Mictlampa Empire and Misizibi Republic, the Aztec Empire across Mexico and the Caribbean, Runasimi down the Andes, and the Byzantine colonies of New Thessaly and New Creta.

The western hemisphere eight centuries on: the Vinland Confederation, the Haudenosaunee, Mictlampa, and the Aztec heartland.

Faith

Relics are the hottest goods on the grey market

A fragment of the True Cross. A tooth of an ancient saint. A piece of a centuries‑old transistor radio. In a civilisation that never stopped venerating, holiness has a price, a provenance, and a black market — and a man who can authenticate a relic and move it quietly will never lack for work.

The domes carry LED tesserae and the windows play the life of Christ on translucent panes, which some of the distant cities call heresy: a digital iconoclasm is sweeping the Empire. The Neo‑Paulicans hand out microdisks of outlawed sermons in the street and keep their presses in the catacombs. And in every story in this sequence there is a prophecy that comes true — though not always in the way anyone intended, and not always where the reader notices it the first time.

An altar in a dark church beneath a projected, glowing figure of Christ

Politics

The Colours

There is no democracy in Byzantium. There are factions — mobs, fandoms, and Motorchariot teams all at once, self‑identifying by flag and by clothing. Enough of them banding together have unmade emperors before, and every emperor knows it.

The Blues

The oldest colour, and blue‑collar to the bone: mechanics, army grunts, factory hands, electricians. Rowdy, usually armed, and the colour most likely to riot effectively. Their racing teams run on raw talent because they cannot afford anything else.

The Greens

The other ancient colour: doctors, lawyers, administrators, officers, cybernetics engineers. They riot rarely and devastatingly, moving like a small army. Lavishly funded chariots, second only to the Purples. They loathe the Blues on a thousand‑year schedule.

The Purples

The Emperor's own faction. Higher nobles wear purple in public and support other colours in private. Few genuine believers, best‑funded teams in the Empire, and during a riot they are conspicuously somewhere else.

The Reds

The poorest and the most numerous. Easy to bribe with bread and circuses, prone to violence over nothing, and impossible to coordinate. Red racers are exceptionally violent even by the sport's liberal standards, and do not live long.

The Whites

The devout, drawn from every class. The last colour to take to the street — which is why, when the Whites march, everybody notices. Their chariots are painted white and gold and hung with icons.

The Oranges

Heretics, periodically driven underground and currently tolerated. Neo‑Paulicans, Gnostics, Muslims, and anyone else who wants religious freedom. They do not riot — they graffiti, they propagandise, and occasionally they assassinate. Mortal enemies of the Whites.

The Yellows

Anarchists and cybernetics enthusiasts; young, poor, heavily augmented, and politically incoherent. They riot spontaneously for reasons no outsider can reconstruct. Their racing tactics are the most innovative in the Hippodrome.

…and the minor colours

The Blacks (atheists, ridiculed, rarely qualify). The Teals (Venetian money, widely considered traitors). The Browns (Africa's border farmers). The Grays and the Pinks, who are still trying.

The Hippodrome

A century of laps

Two motorcycles of strictly limited displacement, one metal chariot, one hundred laps. The winner is first across the line — or the last chariot standing. Drivers carry blunt spears, long clubs, punching weapons and whatever their augmentations allow, and every weapon drawn costs a thirty‑second pit stop on the following lap.

Riders are not supposed to kill each other. If one happens to die, the crowd does not complain.

The street

Cataphracts and Varangians

The cataphracts police the Old City on horseback and serve as the Emperor's fast reaction force when a colour riot gets out of hand. The Varangian Guard — foreign, expensive, and loyal to whoever holds the purse — has nearly doubled in size under the current reign. The Excubitors, the Emperor's personal bodyguard, are recruited only from Africa.

A short glossary

Words you will meet on the first page

The Warren

The slums. Tower blocks, grey markets, and a priest who knows everyone. Symeon lives at the top of one of the towers, which is why they call him the Stylite.

Fixer

A man who works the seam between the nobility and the street: courier, broker, finder of lost things. Skirts the law without quite breaking it, most days.

Repairman

A licensed title, and a jealously guarded one: the right to maintain and cobble together cybernetic prosthetics. Demetrios lost his licence and kept the work.

Cataphract

Armoured cavalry of ancient fame, now the police of the Old City. Still on horseback. Still contemptuous of anyone who works for the highborn without being one.

Neo‑Paulicans

Heretics with a cant of their own, a taste for outlawed sermons on microdisk, and — the reader may notice before the characters do — a serious interest in artificial minds.

Digital iconoclasm

The movement that holds computer‑driven depictions of the holy to be a heresy. The current Emperor takes a personal interest. Symeon thinks it is all very silly.

See it

The city, drawn

Development art from the series bible: churches, street scenes, cataphracts, heretics, and the icons that glow.